

The first few levels forced us to fight with skeletons in caves, but then Jikai spread to forest areas with more and more sympathetic opponents such as huge ones.

A lot of money can be found, but there are also a lot of weapons and materials to upgrade. (The game gives us three different dialogue options for this exchange, and all are variations on the theme “I’ll save your daughter until I can shoot her later.”)įortunately for our horny samurai, the portal in the village opens into a dungeon called Jikai where he can descend through dozens of procedurally generated floors and loot according to the contents of his heart. Our “hero”, a wandering ronin, happens on stage and offers to help raise money… but only if he can marry a girl as a reward. Dojima is deep in debt and collectors kidnap his daughter and keep her as security until he pays her off.
#Katana kami series
Katana Kami – who is only firmly connected to the Way of the Samurai series – starts with a blacksmith named Dojima who was harassed by some local thieves. When we entered that tunnel, it was a pleasant walk for a while, but soon there was no light in either direction and we hoped that a train would come and run over us. We soon stumbled, doing the same thing over and over again, without any belief that there was even an end point.

Unfortunately, the developers of Acquire boldly ignore the rule that once we have proven that we can overcome an obstacle, it is time to move on to the next obstacle. It’s not that it’s particularly annoying to play from moment to moment base – as an isometric hack-and-slash dungeon crawler that shares some structural parallels with the original Diablo (because it’s narrowly focused on one city and one dungeon) the fight is satisfying, the prey is sufficient, and hostile diversity is solid for the initial part of the campaign. We’ve been playing Katana Kami: A Way of the Samurai Story for the last two weeks, but it feels like it’s been two years.
