

Now follow the path to find a teleportation room. At the top of the first vertical hall you come across, you should be able to make it to the top-left door by double jumping and using the Flying Armor Soul. Now leave the Study and head back to the Chapel. The Malphas Soul lets you double jump, and that's really, really useful, so rejoice. From this point forward, Hammer's shop will be open near Mina at the castle's entrance.

Just before you grab the Malphas Soul, you'll meet up with Hammer. He's not too much trouble if you fight defensively. Guarding the Malphas Soul will be the Great Armor. This is another long, straightforward hike, this time through the castle's Study. Get to the Manticore, give it what for and move on. At that point you know you're getting close. In the meantime, you'll cross into the Chapel. After getting the Flying Armor Soul (which you can use to slow down your descent after jumping, useful in making long jumps), backtrack to the vertical hallway, climb up it, and use it to jump to the right side at the top. Nothing against the Manticore, it's just on the way to our next major goal. So go get yourself the Flying Armor Soul. This is also real quick and easy to get, but this time, you'll encounter a boss, the Creaking Skull. This soul is not really required, but since you'll probably get it on accident anyway, I decided to include it in the walkthrough. Just head to the right and down when you get to the water-filled room and you should stumble upon the Grave Keeper Soul. I have incorporated maps to show the locations of your major goals (represented by their soul icon) and bosses (represented by a skull). The Map Section is useful if you're just looking for a particular item or something. You should still explore the castle if you want all the goodies it hides. This will show you the quickest way to get through the game, but that's about it. Like all the Castlevania RPGs, Aria of Sorrow is very open-ended, but items need to be found in a certain order to proceed (Except for Julius, who can proceed in whatever order he wants, since he begins with all abilities initially).
